Final fantasy iii ds or psp2/6/2024 However, from a gameplay standpoint, the shift from a console to a handheld isn’t quite optimized. Instead, like with the DS release of Final Fantasy IV, the game uses polygonal sprites and gameplay environments. Graphically, the game eschews using high-resolution sprites, as were used in the Playstation re-releases of the 8-bit and 16-bit Final Fantasy titles, and the PSP remakes of Final Fantasy I and II. Narratively, the game expands some on the story from the original game, with more narrative cutscenes expanding the game’s story and building up the supporting cast, and giving a personality to the members of your party, who would normally be just a batch of blank slates. This is great, as it gives you an opportunity to change your builds based on what equipment you have at your disposal, what opponents you’re going up against, and what abilities do you need for the dungeons you face. With III, after you unlock a batch of classes, you can change your classes to any available class after that point. However, in the original game, once you chose your class, you were fixed on that path for the whole game. The original Final Fantasy had a class system, with the characters upgrading to a more advanced class halfway through the game. Even the somewhat controversial sophomore outing of the series had gotten by that point two updated remakes, for the Playstation as part of the Final Fantasy Origins collection, and for the GBA as part of Dawn of Souls.įinal Fantasy III for the Famicom (as opposed to VI – which was released as III in North America) was the title that introduced the Job system as we know it (with the ability to change jobs almost on the fly), to the Final Fantasy series. The Famicom version had received an unofficial fan-translation, but there was no way to play it legally, until the DS release of the game. So far, I've liked it, although magic is highly overpowered with the hack.Final Fantasy III had never gotten an official US release prior to the release of the DS remake of the game. Supposedly, the Steam version looks even better than the PSP version, but it lacks the Auto-Battle feature to speed up battles, there's no option for NES soundtrack, and there's a game-breaking save corruption bug.įinally, there's a hack called Maeson Mix for the NES version: It rebalances the classes, making every job useful, and makes the game more challenging. I haven't played the Steam version, but I've heard it has a goofy UI from the mobile versions (which I haven't played, either). ![]() Another flaw is that the battle animations are very slow, but I always switched to Auto-Battle after giving everyone orders, which increased the battle speed to 2x. I think I had clocked about 30-40 hours to reach the Crystal Tower, and after that, I needed another 30-40 hours to level up to 99 and get some of my jobs to level 99. ![]() If you want to defeat the Iron Giant, you'll need to grind for dozens of hours. For the negatives, the post-game is extremely grindy. ![]() The PSP version looked much better than the DS version, added an Auto-Battle feature to speed up battles, all sidequests could be completed offline, and there is an option for the original NES music. In addition, I didn't like how so many sidequests required you to use WiFi to send other people messages. The DS version had characters with personalities, but they seemed forced, since none of them have any real character development. The NES version was alright for me, though a bit slow, and some jobs are quite unbalanced (Scholar is nearly useless, Ninjas and Sages are overpowered). I've been thinking what the best version of this game is.
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